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May 24th Playtest
May 26, 2025
We played a four player game Saturday. It ended up being a fairly straightforward game. We had a lot of Dread tokens on the board for much of the game, but not quite enough to be crippling. Many came from the Dracula deck as I think we only had one Plot Twist and two Attacks. Which was lucky given that the Conflict Track was pretty high for much of the game. Only two Despair cards came out, and the second one was pretty late, so infiltrating only involved one or two unknown cards. A well worn set of lockpicks also helped with that. Consequently the Heroes cruised to a relatively easy victory this time, including the Influenced player.
There was a suggestion to change the colors of the arrows in the center of the Rally and Thwart cards to more clearly distinguish which things they were good for and which things they were bad for. It was also suggested that losing an Attack should have a set penalty, rather than depend on how badly it was lost. After pondering that, my reaction is "Well, of course it should be like that!' It's already the case that Plot Twists invoke the full penalty even if the Heroes only fail by one point. And really, does it make sense to end the game just because of one Attack that was lost badly? A Corrupted player could potentially end the game relatively early if they had a hand full of Rally cards that they added to the pool. Yet I don't entirely like a single flat number of Dread tokens either. I'm thinking perhaps it will be the strength of the attacker plus three Dread tokens. I think it would also make sense to simply add that penalty to the card.
In other news we will be making some videos soon! We'll have a short promotional video that is just meant to introduce the game and make it look appealing. Then there will be a medium length video that explains how the game is played. And then finally a long video that actually depicts an entire play of the game. I look forward to posting those once we have them all ready.
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